Guys, if you know any independent game developers or animators in games, please please please pass this along.
This project kicks the doors wide open for indie devs who want to put great animation in their games.
Spine Features Kickstarter:
Spine is a 2D skeletal animation system for games (comprised of an animation editor and a collection of open-source runtimes made for a variety of popular game engines/frameworks and programming languages.) Chances are, if you’re using a pretty standard and popular engine, a runtime is available for it.
The runtimes are really well-engineered for efficiency, readability and a clean API. The lead developer is a really experienced with making game development tools and is really nice guy and actively supports users.
On the surface, Spine may not offer anything new to look at. It will do stuff you can do in Flash or AfterEffects. But technically speaking, that would only work so far as if you’re making a Flash game or a want to end up with a low-framerate, and even then, a high memory footprint (since the frame-by-frame assets that Flash or AfterEffects outputs inevitably eat a lot of graphics RAM). Spine’s system on the other hand makes sips graphics memory while allowing smooth, flexible animations, even if you opt for a hybrid of frame-by-frame and skeleton animation techniques. This can translate to either smoother and animations on mobile games or crazy complex graphics on more powerful platforms.
This would be the first time this level of game animation tech would be made available to a broad audience and not just behind the doors of the top game dev studios who do similar things with closely guarded in-house tools (tools they use for Ubisoft’s Rayman Legends, Vanillaware’s Muramasa, Odin Sphere and Dragon’s Crown).
A reblog would be much appreciated. (I’m not a part of the team so I don’t get any of the money, lol. But damn, this project is worth backing.)